HeroZ & ToyZ: Meta Toy City is an immersive and action-packed adventure game set in a bustling metropolis filled with toys come to life. Players take on the role of a legendary hero tasked with saving the city from an evil villain intent on spreading chaos. As players navigate the vibrant streets and interact with a diverse range of toy characters, they must solve puzzles, battle enemies, and unlock hidden secrets to progress through the game. With stunning graphics and engaging gameplay, HeroZ & ToyZ: Meta Toy City offers a thrilling experience for players of all ages.
New valid HeroZ & ToyZ : Meta Toy City Code
- Unlock new costumes, 1000 coins, and a rare power-up!
- Unlock 50 ToyCoins, 100 PowerGems, 25 BattleCoins, 75 Experience Points.
List of HeroZ & ToyZ : Meta Toy City Codes
CODE | Expiration Date |
---|---|
MGTPDLNJ | April 13, 2024 |
LREGXJKC0U | April 19, 2024 |
WZ3IXCFOK | May 2, 2024 |
2O3FZHITJLD | April 5, 2024 |
SNMULV6527 | March 26, 2024 |
4R1ITGWJ | May 5, 2024 |
7PCX15MSQ3 | April 29, 2024 |
FIZ25D84B | March 18, 2024 |
How to Redeem Code?
- Step 1: Click on 'Avatar' => 'Settings' => 'Promo Code'.
- Step 2: Enter the code in the gift code box and press 'Confirm' to receive the reward.
HeroZ & ToyZ : Meta Toy City Review
The game has potential, but the loot system is really bringing it down. More specifically, Field Boss loot. It's always the top players in the game, some of which are on 9 different accounts at once, that swarm the boss and grab the better loot. I haven't gotten even a purple drop out of the last 20 Field Bosses I've helped kill. Put a daily limit on how many legendary drops one person can get from Field Bosses. Let the little guys progress a little bit easier.
The game itself is fun and has a lot of potential Some game mechanics like enchanting gear could be more friendly to everyone Also would be nice if we could change main options on gears The ingame community is pretty helpful A wiki/guide to help new players would be nice
Needs a lot of improvement. For one, only the last hit gets experience, drops and gold from a monster. Everyday I get prompted for a 68mb update. Hit detection seems to be server-side, and lag is very noticeable. Also, targeting sucks. There's no clear way to know what you're trying to hit, auto-target is always changing priorities, and pathing seems to be mostly random (very often targeting enemies behind obstacles)