Tap Wizard RPG is an RPG style clicker game. Attack monsters from more than 60 types of enemies, each of which has individual abilities.
If you enjoy being an observer, you can delegate all the hard work to a wizard. In his arsenal there are many spells that help you choose the right path, turn objects, explore dungeons, defeat monsters with the help of more than 100 types of runes. The wizard will be able to level up, create their own spells, combine spells with dungeons using modifications and upgrades.
Active Tap Wizard: Idle Magic Quest VIP Codes
- Gold x5819K, Gems x918, Coins x18723
- Diamonds x795, Money x71456, Resources x7532K
List of Tap Wizard: Idle Magic Quest Codes
Gift Codes | Expiration Date | Total |
---|---|---|
cLRuPqwpSyV | March 30, 2023 | 479 |
fcedSAuODjlT | April 25, 2023 | 994 |
BGp5NqU2ij | March 18, 2023 | 646 |
nagrpXFUYsD | March 21, 2023 | 869 |
VTR2pFeOlWm | March 7, 2023 | 467 |
How to exchange the gift code?
- Step 1: Click on 'Avatar' => 'Settings' => 'Promo Code'.
- Step 2: Enter the code in the gift code' box and press 'Confirm' to receive the reward.
Tap Wizard: Idle Magic Quest Tier List
This is probably the single most unique semi-idle I've ever played. The game is fun to watch. The spells are unique and allow for complex builds. The progression is difficult at times, though. One thing that kind of triggers me is the fact that the bonus for the soft-prestige is exponentially increased if you skip to a higher prestige value. This makes it feel uneven and punishing to go one prestige at a time. Overall, the game is very enjoyable if you put in the time to understand it.
Eh, it's fine. I played the prequel for a long time and so it's hard to get motivation to play a whole new version of the same game. There wasn't anything new to draw me in, the pixel art looks better but the interface buttons and text look worse. This game has an information layout problem, there's a lot to see but it's all cramped together or hidden behind buttons. The spells feel similar and it's hard to build intuition on what they even do, with all the menu swapping needed to view them
This game has a few regressions on the original version, unfortunately, at least in the UI. I can't see mage health, can't find an option for it. There's the coloured bar, but I want to be able to time using my healing runes, that's something you used to be able to do as you could see the percentage as a number but can't anymore. The constant annoying reminder that you should be ever always spending money as the icon underneath the little stats box in the top right. You already have a link to the shop in the bottom right, stop that or let me clear it from the screen. You've lost a lot of usability for the academy here. Originally there would be different colours for being able to start new research, research can be finished with gold, research is finished, and combinations thereof. Now there's an exclamation mark if something is there. Similarly, it's nowhere near as clear to see if you can use gold to finish a research early anymore as the box doesn't change colour. And I'd love to see which of those researches are cheaper, but one costs 10M gold to finish, and then the next one costs 35 minutes. These numbers don't need rotating, you need to have both on screen at all time. All in all, a lot of small frustrations caused by a UI regression for the sake of making it pretty instead of functional.
Tap Wizard: Idle Magic Quest Wiki
Use Magic & Upgrade your Mage in Tap Wizard: Idle Magic Quest! Best Idle RPG! v3.1.8
-Bugs with the Winter Sale have been fixed! If you previously did not receive the correct amount of runite, please send an email to [email protected] for support!
-The in-game notification for Simple RPG has also been fixed, and will no longer keep appearing after you view it once! :-)