Embark on an epic journey with Eldrum: Untold, a thrilling text-based RPG experience like no other. Dive into a world filled with danger, intrigue, and magic as you navigate through intricate storylines and challenging quests. Use your wit and strategic thinking to unlock the secrets of Eldrum and uncover ancient mysteries. With a complex system of codes and commands, every decision you make will shape your destiny. Are you ready to test your mettle and become a legend in the realm of Eldrum? The adventure awaits.
New valid Eldrum: Untold, Text-Based RPG Code
- "Unlock the secrets with potions, gold, and powerful artifacts."
- 3 potions, 5 gold coins, 2 enchanted rings, 1 enchanted amulet
List of Eldrum: Untold, Text-Based RPG Codes
CODE | Expiration Date |
---|---|
WUDA250O | May 20, 2024 |
XRBD1SG5A6 | June 11, 2024 |
KJ85BELCP | May 22, 2024 |
KRIOY62ME9C | June 18, 2024 |
KJZP146HEB | May 29, 2024 |
ZLJ0S5MA | May 11, 2024 |
KIXQH5TZLW | June 26, 2024 |
SIKPMH24O | June 30, 2024 |
How to redeem Eldrum: Untold, Text-Based RPG codes?
To redeem a code in Eldrum: Untold, access the game's settings, enter the code in the designated section, and unlock exclusive in-game rewards or items.Eldrum: Untold, Text-Based RPG Codes Review
The games direction can be incredibly confusing at times. I would get stuck on the same thing for 20 minutes going to places i had already been to see if i missed anything because i had no idea how to progress. The game is incredibly confusing. And the end...holy molly it was lacking. It felt like the story was cut 1/8 of the way to the end. I am incredibly disappointed. You could have done better. Also, i do like how you let people play like 30 percent of the game until you ask them to pay.
Crit mattered. I liked the story. The world building was well done. The choices were... well, I got Mass Effect 3 vibes at the end, but I didn't hate that game. In this game, I felt like I spent so much time gathering and collecting items in the game, just to get one shot by an enemy. Then I reloaded a save and played until I one-shot them. That was all of the combat. It was very frustrating. -1 Star. Crit mattered.
I played as a combat type, and can say that the rpg scaling was fairly tight in this game, you never feel super "op" and work for what "op" you have. I was able to plan out stats even for field checks (which leads to more gear etc.) on my first playthrough (I used the game's saves, but it would've worked out anyway.) Moreover the enemies and world were pretty unique and left a lot open ended. I wish we had a sequel, while not short, I think this game left room for more adventures or enemies.