Welcome to Sea Port: Cargo Boat Tycoon, where you can step into the shoes of a shipping magnate and build your own maritime empire! Manage a fleet of cargo boats, negotiate deals with international ports, and navigate through challenging weather conditions to ensure the timely delivery of goods. Expand your business, upgrade your vessels, and compete with rival tycoons to dominate the global shipping industry. With stunning graphics and immersive gameplay, Sea Port offers an exciting and realistic experience for players who crave the thrill of running a successful maritime enterprise. Set sail for adventure and riches in Sea Port: Cargo Boat Tycoon!

Latest of Sea Port: Cargo Boat Tycoon Code

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- "100 gold, 50 gems, 200 oil barrels for successful trade."

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- 1. 500 Gold, 100 Oil, 50 Wood, 20 Cargo Containers. 2. 200 Gold, 150 Oil, 75 Wood, 30 Cargo Containers. 3. 300 Gold, 120 Oil, 60 Wood, 25 Cargo Containers. 4. 400 Gold, 80 Oil, 40 Wood, 15 Cargo Containers.

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Sea Port: Cargo Boat Tycoon

List of Sea Port: Cargo Boat Tycoon Codes

CODEExpiration Date
BRO4ENT1March 10, 2024
0W5YOHRPI4February 18, 2024
IZ0FB9CG7February 13, 2024
PZHKS9FOTIBMarch 2, 2024
NAQXDSMFZYFebruary 9, 2024
84VRSXUQFebruary 18, 2024
W4FDGTE9S3March 16, 2024
AV7Z3NM2PFebruary 14, 2024

How to Redeem Code?

  • Step 1: Click on 'Avatar' => 'Settings' => 'Promo Code'.
  • Step 2: Enter the code in the gift code box and press 'Confirm' to receive the reward.

Sea Port: Cargo Boat Tycoon Review

I’m officially retiring from this game. There are many reasons for my retirement as it WAS a fun game, but it has just gotten too boring for me, amongst other issues. I played the game for about 18 months and achieved level 565. I have approximately 5.5 billion (yes BILLION) coins, wood and fish. I have over 1.1 billion (yes BILLION again) iron and stone pieces. Accumulating all this adds almost nothing to the game. Sure, I can use them to buy a base un-upgraded ship, but usually I also need another ingredient (like oil or a specific item with the current theme), which is usually hard to acquire, and the upgrades of ships are at ridiculous ratios. So, it’s pretty dumb to acquire ships at the lowest un-upgraded level, and you should use your gems to acquire fully upgraded ships. I did that, and had 88 ships, and 52 are in the museum, and the remaining 36 active ships have a capacity of 85,000 goods, which is more than enough for most contracts. So, I stopped acquiring ships, and now also have over 5,300 gems, which I can’t use for anything useful. In addition, the added a new reward – flowers. This is the absolutely most useless reward. It adds no benefits, other than making a location more beautiful. It does nothing in fulfilling contracts and events. Just makes something prettier. Who cares how pretty my lake or my dockyard is? How do the flowers help me complete contracts, jobs or tasks? The downfall of this game started when they added their monthly subscription fee. It’s US$19.99 a month, which equates to ~US$240 a year. Plus, on top of that they had monthly events, where you can buy an event pass to get you more goods and treasures, which was US$8.49 an event. They have about 10-12 events a year. So, say there are 11, you need to put up another US$93 per year. So, playing this game could cost you about US$330 per year. That is ridiculous for a game, any video game. A Microsoft 365 license costs US$99/year. Subscription to Netflix, Disney+ AND ESPN+ all together will cost you about US$230 for a year. So, paying for this game is equivalent to having MS Office, Netflix, Disney+ and ESPN+. Not sure who the pricing analyst is for this game, but they need to get a dose of reality. This game is nowhere close to being worth $330 a year. Ads. F-ing ads. This game is full of ads. Every time you get a treasure or need to replenish something you have to watch a f-ing ad. There are so many ads. So, on top of paying US$330 a year, you have to watch all their ads. Sometimes at critical points you have literally watch 4-5 ads all within a few seconds of each other. On top of that, you have to watch the ads in order to get double the necessary materials, and often the button to watch the ad just does not work. The worst part is that their algorithms for ads is so bad, that you watch the same f-ing ad 4-5 times over and over. Way way too many ads. The ads can range from 15 seconds to some that are 45 seconds to a minute. Nightmare. Finally, the actual game play has gotten so predictable and repetitive. Most events are around a month long, but I’ve been able to complete them often with a week or two left. At that point, I can't really do anything in the game, except send my ships to collect more and more materials (see comments above about the BILLIONS of materials I have). They try to add a quirk here and there, but at a high level, it is the same thing event after event, all for US$330 a year, and filled with too many ads that you have to watch. I’m done with this game and will use my time for a game that actually offers a challenge without a ton of ads and high prices. This game was good for a while, but they got greedy and could not make it interesting. People should play this game, if you’re ok watching A LOT of ads, but stop at a certain point and move on to a different game.

Great game. Very addictive. The only game I have continued to play. It does have a few dumb "features......" You are to poke the barrels that float to the surface, but they often pop up behind icons on the screen. You have to scroll past all your "ships in use (useless)" to get to available ships and you can't sort your available ships by capacity, crew, or level. Really dumb and easy to correct, but no. There are icons which serve no purpose ("buildings"), but are left as clutter.

This game is pretty cool for the most part. The idea is interesting and the features are good. But there's a few problems, especially with the UI. I don't like how the game seems to alternate between the Use/Upgrade option and just going to the upgrade menu when tapping on a building. It seems to be totally random and it's annoying. The "Slide to start" way of using a building is also annoying; Why can't you just have two buttons: One for using and one for upgrading? World map could also use some work. I'd like to be able to tap on a destination and have the game auto-assign the best ship available to go, rather than having to manually click on the ships from a list AND THEN click on a destination. And also, while this isn't really a thing for me, some people might view Christopher Columbus's presence in the game as problematic. Still, it's a nice time-waster, just fix the UI.

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